Demon Motors began as a story, my story, and has since gradually influenced how I view most of my world. It’s not a Brand or a Lifestyle it’s just the way I see things through my lens. I’ve had a life long passion for storytelling, whether through painting, writing, building or digital imagery, and now I feel like it’s finally come together to reveal my voice, in a novel.
Art becomes inspired by story and environment becomes filled with art. It’s the place I feel most comfortable.
The portrait sketches are characters from the book. I needed them to help realize who these people were, to flush them out and make them real in my mind. To take all the interaction from my life and mix it with fragments of my own personality. Now all the voices in my head had someone to speak for them. Maybe even someone to be responsible for the things I wanted to say.
The environments and automotive sculpture were created for much the same reason. I didn’t have to look for a back story, it would just emerge from the work. The car design was also driven by character development and in some cases became integral to the story, such as the Stinson Beach Rat, a highly customized 1970 Dodge Charger. Or Blu, Joe’s 68 Barracuda.
Demon Motors Vol. 1 is the novel that ties it all together. The sub title, Run what you brung, is a racing term that simply means play the hand you were dealt, make the most of whatever you have. The story's foundation is in the street racing scene of San Francisco during the early 90’s but at its core is a story of redemption. How to choose the right path when your second chance is dead and you’re pretty sure it’s on you. An inside look at an outside world.
track design
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